9/26/2023 0 Comments Darkest dungeon virtue checkHeavy stress damage will also be applied, together with health damage, when failing to satiate a hungry party, when removing obstacles without the use of a shovel, or when witnessing a comrade either reach Death's Door or die. Extra stress damage is suffered if walking backwards through a corridor, when getting hit by traps, or through some interactions with curios, as well as when prolonging a fight excessively. A small amount of stress is also gained when entering a dungeon (depending on its level and the hero's resolve) and while travelling through it, and its magnitude is greatly influenced by the amount of light that the adventurers have at their disposal during any stressful event. All others are problem free so far.Stress is mainly gained by fighting during expeditions, through monsters' critical strikes and some particular attacks that specialise in dealing stress damage. Also something’s clipping into the shield’s space and causing a black line that moves up and down with it around chin level in the same animation. I probably need to remove the spike from the helmet as it clips with the floor shadow in the combat animation. Incidentally I managed to get the Arbalest’s face (from the fringed reskin) and the Bounty Hunter’s helmet onto your female Man-at-Arms reskin. It should be possible to get it to work ‘though. The walking pose is almost identical to the idle one but with the components ever so slightly offset in different directions. I can probably copy the sword, boots & legs into the walking and combat pose. In the attached image that colour section behind her hip is the background wall. We need to add some black to the back of the torso so there won’t be a hole in the cloak. There’s a few issues with the standing pose. Haven’t made much of a start on the combat & walk poses (partial work done but nothing safe to show yet).
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